The best part of this card is that your opponent skips that phase, so if you take your opponents beginning phase, you untap all your permanents, draw a card, and trigger abilities that happen at the beginning of your turn
The deck's main goal is to stick a Sram, Senior Edificer or Kor Spiritdancer, cast a bunch of cheap auras on creatures like Gingerbrute to draw a ton of cards, and then finish off the game with just one or two attacks from a massive threat
These cards make Quicksilver Fountain another good payoff for merfolk decks, since together you can attack all your opponents unblocked
Retailers and manufacturers often use this size for games requiring easier handling or smaller decks
this time, Ill take a look at the set from an eagles-eye view